Day-One-Patch

Bungie's Marathon Launch Patch 0.9.4.2: We're Only Fixing the Things You Actually Saw This Week Because We Don't Want to Admit We're Still Fixing This Shit

SAN FRANCISCO — Bungie officially confirmed on Thursday that Marathon’s March 5 launch was not, in fact, a launch at all, but rather a carefully orchestrated soft launch designed to collect enough beta-tester feedback to justify a patch release that would have occurred three years ago in any sane industry.

The game, billed as Bungie’s return to first-person shooter glory, shipped with a 25GB day-one patch, 47% of the game’s total assets, and a loading screen that told you to turn off your TV because the graphics were being rendered in real-time.

Day-One Patch at 1.3GB Bigger Than Base Game: Mixtape Developers Explain This As "Enhanced Reality Content"

LOS GATOS, CA — Mixtape players are discovering something worse than pay-to-win: their base game is now technically smaller than the first patch.

According to Steam’s file size metrics, the original release of Mixtape came in at 1.42GB. The Day One Patch? 2.73GB. The difference: “Enhanced Reality Content” that includes a playable demo of the sequel, three bonus DLCs, and the full soundtrack of a game that doesn’t yet exist.